Sunday, October 23, 2011

blog 9 part 2 Goldmans Cognitive approach

The surface of the conversation

The base of the conversation

Situation Model



Ch        I wanted to talk a little, you  talk about your self as a hardware expert, you said software novice, although I bullied you into being competent, what software do you know how to use?

B          you know, what everyone else knows how to use, word, frontpage, powerpoint, excell, spreadsheet things

Ch        so it's interesting, games aren't really considered software are they?

B          they are -

Ch        so you know lots of software

B          yeah, but it's just games (laughing)

Ch        so what kind of crossover did you find between learning the games and learning the software everyone needs to know?  Obviously it wasn't real hard for you to learn, frontpage

B          I think it's because I had ah, background exposure

Ch        what background?

B          Well, just in learning how to learn a program, I just see buttons, tool tips and ah I make a go at it, the scissors mean I can cut in here, and I can just cut and drag and drop - these a simple things everyone knows, I guess the only reason I can pick up learning a program is that I just have that knack, no other way to explain it.

Ch        that's literacy - you have the basic tools, the right basic set of assumptions for how to read, understand, interpret a program.  And so what I'm looking for is the connection between all the gaming experience you have and your ability to do that with the applications - the academic applications

B          well like a lot of games, in the beginning, there's menus.  You don't just start playing.  There's menus, you get to customize your decal your spray, clothes,

laughing

It's not all playing the game it's a lot of process to prepare for it, there's like box, scripts, you practice it, and you're not playing with other people, you're just like fooling around.

Ch        OK so all those things - same kinds of processes, same kinds of moves - so navigating menus is something you learned from games that can carry over - anything else?

B          I think that is the main thing, I can't connect a First person shooter with Microsoft word, that would be a real stretch

Ch        how about file systems and gaming spaces?

B          you know, you're right, because the game, the games are still software, and they're still files, so there are certain organization of a game that is different from regular files

Ch  - so what's another thing - so playing those games when you were a little kid set you up to be able to disentangle that DOS system more easily than your stepfather, so what were you doing?

B          like I was navigating through menus

Ch        you got used to trial and error

B          I wasn't being graded - there's no - all right man, let's pass this class you've got to

Ch        so you're completely comfortable with messing it up and starting over.

B          Oh yeah

Ch        I think the print generation has a lot of hangups with that - what's something else

B          there's a song by Natasha Ben ? I hear it on the radio - it goes like, she says in her song, that we're taught not to make mistakes, we really can't live that way



Discussion Patterns:

Goldmans three part approach does not relate mainly to the text but its applies to the transcript analysis and follows the three layers of comprehension.

a.       In the first pattern, the surface of the conversation is the first layer of Goldman’s form of analysis. In this section it shows Brains thought about his gaming knowledge. This was introduced in a literal representation way. During this part of the conversation Brian does not make the connection between his knowledge that he has for games and learning software.

b.       The base of the conversation is the second pattern. In the second pattern of the conversation Chandler tries to convince Brain that his knowledge about games that was previously discussed can apply to general computer knowledge as well as the software knowledge.

c.       The third section is the situation model. This is the last aspect of research in the model. In this section Brain is now aware that his knowledge of gaming can be applied to the other things besides games. He can now apply his knowledge to other things besides gaming but to software task.



Questions this analysis my answer:

a.       This analysis proves and demonstrates how someone learns. If one has a lot of knowledge in one subject they can apply it and use it to other subjects.

b.       The way Brain learns things, for example the song on the radio can be studied on ones thought process.

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